12 Grams - Week3 Prototype @NYU Game Center Prototype Studio 

Instructor: Bennett  Foddy

Prompt: Make a game with the given sound "12 Grams"


0. This music doesn't suggest a lot of emotion, therefore, my original plan of making an atmospheric/emotional scene is not appropriate for this music.

1. This music doesn't have much change, but the tempo/beats are clear. Therefore, I decided to take advantage of the tempo. Every 8 beats the player turns into a block and respawned back to the start point.

2. There are three phases in this piece. Based on the music, the game has three phase, 1. with Gravity 2.without Reverse Gravity  3.Back to normal Gravity.

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