Is it intentional that the "Game" has no final states? This feels to me more like a prototype with minimal to none gameplay mechanic :(
A downloadable game for Windows and macOS
Week13 - 1-Week Prototype @ NYUGameCenter
Instructor: Bennett Foddy
Given Prompt: "if i had a game Manifesto"
This game just shows one of many aspects of it.
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I uh.. Might have ended the game too early.. (Was a really cool atmosphere though. The mist/ fog was great!)
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I have no idea if the game is supposed to last longer than what I played but I have to say that the game did keep me on my toes as I started climbing the stairs extremely slowly and had no idea what could happen then. I do not have much suggestions besides the fact that the game could have been longer and I am really curious as to whether there was a dead body at the top of the stairs and what would happen later in the game.
Thank you for reading my comment.
Hi, thanks for playing the game~ It is a short game that expressed some aspects of my game manifesto for the given prompt "Game Manifesto".
There are multiple ways to end the game. The ending you got (moving up at a very low speed) is one of them. You can also walk down leave the stairs, wait for your friend to come back and get you up, and also you can exploit the control scheme to "Break" the game ( Notice that when you are facing the 2nd level you move slower. You can turn your back walking backward to the 2nd level at a normal speed)
In this game, I am trying to consider every aspect that players might want to do on this stairs, respect their possible behaviors, and design for all those behaviors.
Hope you like it~